Lifecycle

Add-ons & Upgrades

Badge ecosystems keep moving after handout: apps, hexpansions, SAOs, antennas, cases, repair parts, firmware updates, and post-event hardware experiments.

Reset
2276 matching add-on(s)
RVAsec 2012 Badge source-backed

badge software

Four-button text and code input

The release firmware maps four P2 inputs to up/down/left/right behavior, text entry, logo selection strings, an elite LED state, and a Konami-style `99 LIVES!` path.

Compatibility: RVAsec 2012 Badge

Source

badge software

UDP RGB drive path

The project details say PSoC routines were back-ported from a PC lightserver and left able to receive patterns or blocks of RGB values over UDP from another Wi-Fi device.

Compatibility: LayerOne 2015 PSoC4 LED badge

Source

badge software behavior

Bluetooth recon scanner

The README calls the Banglet a fully functional Bluetooth recon device, and the main firmware starts scanner behavior while advertising a BLEUART service.

Compatibility: DC503 DEF CON 26 VIP Banglet

Source
DC503 Wagon Party Badge source-backed

badge software behavior

Three-mode firmware shell

The main loop cycles between wagon, hunt, and party modes when the mode input changes, keeping the badge centered on local interactive display behavior.

Compatibility: DC503 Wagon Party Badge

Source
AND!XOR DC26 Badge source-backed

badge software interface

CP2102N USB serial console

The retrospective and Hackaday review document the micro-USB CP2102N path used to expose the serial console for the B.E.N.D.E.R. game after the DC25 wireless terminal experience.

Compatibility: AND!XOR DC26 Badge

Source

badge software interface

USB serial terminal and shell

Hackaday documented USB CDC serial behavior at 115200 baud and a terminal mode, while project logs describe a shell for badge control and extra interactions.

Compatibility: AND!XOR DC24 Bender Badge

Source
LCA2021 SwagBadge source-backed

badge variant

DagBadge build path

The LCA2021 Open Hardware Miniconf page said attendees who missed out on a SwagBadge could order components and make a DagBadge from scratch.

Compatibility: LCA2021 SwagBadge

Source
The Shattered Shard (DEF CON 34) public pre-event player-guide description

badge-hosted CTF progression

Ten-chapter Aegis Sigil quest

The public guide frames The Shattered Shard as a ten-chapter rune-restoration quest with sequentially unlocked progress and per-badge state. It establishes a planned game surface, not a full challenge archive, final scoring system, prize, winner record, completion ledger, event deployment, or permission to reproduce solutions or probe anything beyond an assigned badge and its advertised services.

Compatibility: The Shattered Shard challenge badge assigned to a participant; final availability and event deployment unverified

Source

badge-to-badge challenge

Twenty-six-badge Enigma ring

The creator write-up says each badge represented one of 26 rotor notches and that attendees connected rings of 26 badges to receive and advance challenge messages.

Compatibility: SAINTCON 2019 Enigma Badge

Source
Celestial Wayfinder Badge (DEF CON 34) MIT firmware documentation

badge-to-badge communication

915 MHz LoRa mesh and PingMessage interaction

The application source documents an SX127x-class 915 MHz LoRa mesh and a PingMessage carrying sender name, RGB theme color, latitude/longitude, and a short status; the product calls its mesh self-healing with minimal configuration. It does not prove final RF parameters, privacy choices, message authentication, interference behavior, or regulatory suitability in every jurisdiction.

Compatibility: Celestial Wayfinder Badge (DEF CON 34)

Source
AND!XOR DC25 Badge source-backed

badge-to-badge game

BOTNET badge-to-badge game

The BOTNET log describes a badge-only wireless game where activated badges could act as badge-net repeaters while players managed services, firewalls, exploits, points, XP, and attacks against other AND!XOR badges.

Compatibility: AND!XOR DC25 Badge

Source
Tildagon ongoing

badge-to-badge game app

EMFight

JonTheNiceGuy's EMFight lets EMF Camp badge holders challenge each other, keeping inter-attendee play in the app-store layer rather than only in built-in firmware.

Compatibility: Tildagon OS

Source

badge-to-badge game system

Badge roles and Séance interaction

The maker names Acolyte, Glyph, Elder God, and redacted Cthulhu badge types. Its Séance description says four badges complete a circuit and beacon to nearby badges, without identifying radio hardware, a wireless protocol, role counts, or on-site distribution confirmation.

Compatibility: Cult of Cthulhu Indie DEF CON 34 Badge

Source
THcon 2026 Badge first-hand firmware analysis

badge-to-badge interaction

BLE color-propagation behavior

The attendee's analysis reports that the delivered firmware observes compatible BLE advertisements, changes the RGB LED from received color values, and relays them with loop avoidance. This documents an interaction behavior without publishing packet construction, operating instructions, production-firmware identity, range, compliance, or final event deployment claims.

Compatibility: THcon 2026 Badge

Source
DEF CON 26 Badge historical

badge-to-badge interaction

Badge-to-badge unlock connector

The bottom connector enabled inter-badge progress, with public notes documenting Human-to-Human and Human-to-Goon interactions that changed movement or game state.

Compatibility: DEF CON 26 Badge

Source
Gothcon 2026 Blinky Badge public firmware documentation

badge-to-badge interaction

ESP-NOW pattern contagion and wireless opt-out

The README says Down broadcasts the current pattern/palette over ESP-NOW, with nearby badges cascading up to about three hops and rate/interaction safeguards. A five-second Down hold disables wireless until reset or power cycle; no BLE protocol is claimed for the default application.

Compatibility: Gothcon 2026 Blinky Badge

Source
DEF CON 16 Badge historical

badge-to-badge interaction

Infrared SD-card file transfer

The DEF CON 16 badge could transfer attendee-selected files from an SD card to another badge over infrared, creating a PDA-style social exchange mechanic.

Compatibility: DEF CON 16 Badge

Source
DEF CON 20 Badge historical

badge-to-badge interaction

Infrared encounter graph

Badges communicated over infrared and could report encountered badge identities through a serial terminal, turning attendee movement and mingling into puzzle state.

Compatibility: DEF CON 20 Badge

Source

badge-to-badge interaction

Mesh badge code deployment

Hackaday frames the Cube as a mesh network of badges and says code written inside the emulated environment could be deployed to other badges.

Compatibility: CypherCon 2017 Cube Badge

Source

badge-to-badge interaction

RFM69W 433 MHz social radio

The badge used an RFM69W module and 433 MHz coil antenna for peer/chat and social radio behavior, with project logs documenting radio startup failures and bootloader timing fixes.

Compatibility: AND!XOR DC24 Bender Badge

Source
Queercon 16 Q Badge historical

badge-to-badge interaction

RJ12 Q/C badge token exchange

An RJ12 6P6C connector and cable linked Q and C badges so attendees could exchange digital tokens and advance the ARG across badge types.

Compatibility: Queercon 16 Q and C Badges

Source