H2HC 2013 Badge
An open-source H2HC 2013 badge for the 10th Hackers to Hackers Conference in Brazil, built as a USB-enabled ARM Cortex-M3 development board based on the LPC1343 and intended as an experimental next-generation GoodFET platform.
Country dossier
Worldwide badge coverage for Brazil, grouped into seeded badges, event editions, add-ons, operational issues, resources, and evidence sources.
Seeded artifacts
An open-source H2HC 2013 badge for the 10th Hackers to Hackers Conference in Brazil, built as a USB-enabled ARM Cortex-M3 development board based on the LPC1343 and intended as an experimental next-generation GoodFET platform.
A small H2HC 2017 badge built around an ATTiny85 USB-stick module for USB HID keyboard-injector experiments, Micronucleus bootloader flashing, and Arduino IDE workshop-style payload development.
A small-batch H2HC 2018 bottle-shaped PCB badge with an ESP32 WROOM, I2C OLED display, six controllable LEDs, BLE behavior, AAA or USB power, and Arduino IDE source-code notes.
A deliberately old-school H2HC 2022 badge built as a wooden PCB with large components, wrapped wire, an NE555 clock signal, and blinking LEDs.
A custom H2HC 2023 Game Boy game badge/artifact distributed as a conference-themed game cartridge experience rather than a PCB electronics badge.
The first-edition H2HC 2024 Hacker ID Card, a custom CR80-size identity-card badge/artifact produced with a dedicated card-printing workflow.
Events
The 10th Hackers to Hackers Conference in Brazil, represented by an open-source LPC1343 ARM development badge documented by Great Scott Gadgets.
A Brazilian H2HC edition represented by a small ATTiny85 USB HID injector badge based on the Wattuino Nanite 85 and documented by Security-Bits.
A Brazilian H2HC edition represented by a bottle-shaped ESP32 badge with OLED display, BLE behavior, six LEDs, and Arduino-based code documentation.
A Brazilian H2HC edition represented by a wooden-PCB badge with wrapped wire, an NE555 clock circuit, and blinking LEDs.
A Brazilian H2HC edition represented by a custom Game Boy game badge/artifact that depicts a virtual visit to the conference, venue, hotel, and Brazil.
A Brazilian H2HC edition represented by the first edition of the Hacker ID Card and custom CR80 card-printing identity-artifact project.
Lifecycle
The badge used a wooden board, large components, wrapped wire, an NE555 clock signal, and a few cycling LEDs.
The source describes flashing about 120 cartridges for the H2HC 2023 Game Boy badge/game artifact.
The writeup describes BLE write handling that switches LEDs and shows text messages across badge display pages.
Attendees could use the LPC1343 USB mass-storage bootloader by replacing firmware.bin, or invoke it through the ISP and reset-button sequence.
The writeup documents Micronucleus flashing, Arduino IDE 1.6.x setup, Digistump board support, DigiKeyboard payload examples, and operating-system keyboard-layout caveats.
The game includes custom assets, music, maps, and hidden interactions rather than firmware for a microcontroller badge.
The badge used a Watterott Wattuino Nanite 85 / ATTiny85 USB-stick style board to act as a programmable USB keyboard injector.
The badge was based on the experimental gflpc1343 GreatFET design and exposed a TARGET header intended for future GoodFET-compatible use.
The H2HC 2024 artifact is documented as the first edition of the Hacker ID Card, a CR80-size personalized card project.
Documented display tabs include main H2HC 2018, dev status, last BLE message, raw debug text, and name pages.
The artifact consisted of a white baseplate PCB and a separate USB-stick badge board, with soldering-pad access for serial-adapter bootloader repair.
The H2HC card-printing posts document CR80 85.6 x 53.98 mm card sizing, a DASCOM DC-7600 600 DPI full-duplex re-transfer printer, front/back artwork preparation, on-site pickup workflow, and optional UV-ribbon capability rather than electronic badge firmware.
The badge artifact was implemented as a custom GB Studio game that guides players through a virtual Sao Paulo, hotel, conference, and Brazil-themed environment.
Operational history
The record treats the badge as a teaching artifact for keystroke injection and preserves operational risks instead of presenting it as a harmless novelty.
The entry is classified as a playable event artifact rather than upgraded into unsupported electronic-badge claims.
The entry is modeled as an identity-card badge artifact and avoids unsupported electronics claims.
This preserves a real development caveat for people trying to reproduce the badge workflow.
The entry stays source-linked and image-free rather than copying project-page media without a recorded image license.
The record stays source-backed and image-free rather than copying blog images or using generated badge art.
The catalogue does not copy the writeup photos until image provenance can be represented properly.
The badge remains image-free until an original licensed photo or explicit permission is available.
The record stays source-backed and image-free rather than copying blog photos or using generated cartridge art.
The record stays source-backed and image-free rather than copying blog photos or generating an approximate ID card.
The record documents practical handling and programming risks rather than presenting the badge as a frictionless reference design.